GUILDS

Guilds are special organizations for each class within the realms. Belonging to a Guild has many advantages, such as gaining new knowledge of your class, making new friends in the Realms, exciting quests, the great feeling of
helping other players, and many other aspects of Guild life make being in a Guild a memorable experience. Each Guild has its own separate headquarter with a healer, a practice room, a Guild store, and many other rooms that makes each Guild unique unto itself.

Membership in a Guild is not something that is easily obtained, and you must be a law-abiding player. Deadly players are not allowed to join Guilds. There are rules within each Guild, and along with these rules, you must
follow the rules of this MUD.

To gain entry into a Guild, you should speak with a leader of the Guild. The leaders are those people who have the title <Leader>, <First> and <Second>. To find out who is on from a Guild, type "who 'Guild of *****'. For example, if you are a Druid, and you wish to find out who is on from the Guild of Druids, type "who 'Guild of Druids'", and you will be given a list of players that belong to the Guild.

Click here for a list of rules about Guild equiment and items.

GUILDS